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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“At its core, OFFBEAT wants to offer an entry point to music production that's approachable, playful and funny. We have an idea in our minds about what that looks like, but to be the best game it can possibly be and one that people will want to both play and use to create music, we want to build it in concert (ha) with our players. The main creative challenge with this game is balancing complexity with accessibility - we want deep tools that enable expressive production, but we also want anyone to be able to pick the thing up and figure it out as they go without feeling overwhelmed. We're a small team (just 3 people!) and so it's important that we get as much feedback as we can, as early in the development process as possible. Early Access offers us the opportunity for this dialogue.”

这款游戏的抢先体验状态大约持续多久?

“We're aiming for an Early Access period of around 6-8 months.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan to release monthly updates for OFFBEAT throughout its Early Access period which will introduce new instruments and tasks to the game along with other features both based on the EA roadmap (to be released at a later date) as well as community requests. The full game release will include all this content along with features and improvements that won't be present during the EA period.”

抢先体验版本的现状如何?

“The Early Access release contains 7 musical objects, which you can purchase across two chapters. This represents the first two chapters of the game.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, OFFBEAT will be launching into Early Access at a lower price point than the eventual 1.0 release. Specifics will be communicated closer to the time of release.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“- Prioritising fixes and features based on community feedback gathered through Steam forums, Discord and socials
- Sharing regular development update through devlogs
- Listening to the community for feature requests
- Highlighting community creations
- MORE”
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下载 OFFBEAT Demo

购买 OFFBEAT

购买 Oblique Edition

包含 3 件物品: OFFBEAT, OFFBEAT - Nice Cup of Tea, OFFBEAT - Producer's Handbook

-25%
$13.47

购买 Lofi Beats 捆绑包 (?)

包含 2 件物品: OFFBEAT, Spirit City: Lofi Sessions

-10%
$21.58

购买 Wax Heads x OFFBEAT 捆绑包 (?)

包含 2 件物品: OFFBEAT, Wax Heads

-10%
$24.28
查看所有 6 个捆绑包
 

在讨论版中为这款游戏汇报 BUG,并留下反馈

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关于此游戏

时间来到198X年,你是靠接单谋生的作曲人。起步时,只有长得像老虎的一台玩具键盘,和崭新的一台“西昆斯自动型”四轨录音机,那还是你叔叔在酒吧从一个可疑的老家伙手里买的。

你这个新晋制作人的名声很快就会传开,各种单子也会接踵而至。刚开始的活还比较普通,都是给婚礼、健身录像带和企业宣传片制作配乐的小单子,但用不了多久,奇幻电影、博物馆开幕式和各种稀奇古怪的项目都会找上门来。

当然,这期间你也需要不断升级自己的设备。你会发现,本地的一本二手杂志居然藏着一座“声音宝库”,这里有会唱歌的花园矮人,有既能碎纸也能“碎音”的碎纸机,还有高端的合成器和各式效果器,什么样的宝贝都能找到。你终究会摸索出属于自己的声音。

但《异想节拍》不只是一款游戏,里面的所有乐器都经过完整的功能模拟,你录下的也是实实在在的音乐。所以,这款游戏其实也是功能完备的音频制作工具。你创作的每首曲子都能以WAV格式导出并保存在电脑本地,之后想怎么用都由你决定。

音乐制作的入门成本不低,学起来也不简单,对新手来说尤其如此。我们推出《异想节拍》,就是希望降低这道“门槛”,让大家能在轻松有趣、毫无压力的氛围下学习音频制作的基础知识。你只管大胆表达、自由尝试;玩到最后,自然会对合成器、声音设计、作曲和录音有一定了解。希望到那时,你已经积累了足够的信心和经验,可以继续创作录制自己的音乐。

  • 巧妙融合游戏与音频制作工具。

  • 接单、作曲、赚取报酬。

  • 在《丰俭好物目录》上选购合成器,再去找“电音蕾西”帮你升级改装。

  • 为新手提供轻松的创作环境。

  • 有机会结识形形色色的古怪角色。

  • 支持曲目以WAV格式导出并保存到电脑。

  • 作品既可以分享给全世界,也可以只发给朋友——怎么处理,由你决定。

  • 不同章节各有主题,领略各具特色的电子音乐风格。

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: Core i5 2.2 GHz or equivalent
    • 内存: 4 GB RAM
    • 显卡: Graphics card with DX10 (shader model 4.0) capabilities
    • 存储空间: 需要 1 GB 可用空间
    • 声卡: Required
    • 附注事项: Headphones and/or external speakers recommended
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