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Гра з дочасним доступом

Отримайте доступ і відразу почніть грати, беручи участь у процесі розробки.

Увага: ігри з дочасним доступом не завершені й надалі можуть як істотно змінюватися, так і ні. Якщо вам не дуже кортить грати в цю гру в її поточному стані, краще зачекайте, доки вона не набуде довершенішого вигляду. Докладніше

Що бажають сказати розробники:

Чому дочасний доступ?

«Shipshaper has already been heavily influenced by the community , both on Steam and on Discord. From historical item suggestions to main features ,community influence steers a lot of what I spend making day to day. On top of that I like tinkering with my games after they're mostly done, expanding them and making them better EA feels like a way to make that structural and expected.»

Як довго гра буде у дочасному доступі?

«At least 3 months, Generally my games get two years of full content and update support. But likely it won't be that long the core feature set for ShipShaper is already quite complete. Make ships, share them and sail them. »

Чим повна версія гри буде відрізнятися від версії для дочасного доступу?

«There are a number of major requests that are planned for EA, other milestones will be distilled from player suggestions and feedback.

1. Air ship creation:
This is a major feature that will include the ability to lift the ship from the sea and add various balloons that can be shaped similarly to the hull. Off course this will also create fantasy staples such as engines , fins and various wings. And you will need to be able to fly your airship!

2.Expanding the test drive mechanics to allow you to aim and fire the various guns, so you can test the elevations and coverage. Shipshaper won't be a combat sim, its strictly as the name says a ship "shaper". But expanding the sailing mechanics do make sense and will likely unlock a lot of other desired features.

3. Ship Analysis.. A system that will not just name your ship but also generate relevant stats and data on your creations. Some of this is already used underwater to power the sailing dynamics, but who doesn't like stats

4.Themed content. Some work is already underway on Carrier (early flat top carrier) themed parts sets. But there is demand for ocean liner sets, Asian hull designs, and off course more guns and military themed sets.

5.UX and QoL features, there is a lot of demand for improvements to item selection for example, this will be a focus for EA.

There will be other elements that will improve, including the connection to Bulwark and the Steam workshop integration. Once the Workshop is sufficiently filled it might be interesting to load up ships from other players which can lead to new mechanics and gameplay.

»

Який поточний стан версії для дочасного доступу?

«ShipShaper is already a robust ship creation experience, the EA launch also adds the ability to test-drive the ship, dynamic lights, a full complement of sails , guns and off course the unique Shipshaper hull shaping tech. »

Чи буде відрізнятися ціна гри протягом дочасного доступу та після його завершення?

«Likely the final release price will be higher than the EA price.»

Як ви плануєте залучати спільноту до розробки гри?

«I am a solodev that's super active on the steam forums and the game's discord. Features get created based upon requests all the time. Ask and suggest anything and it might happen!
»
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Share your Ships through the Workshop

Про цю гру

The joy of designing boats and ships, nothing more, nothing less.

I’ve always loved ships and boats, tall ships, steamers, pre-dreadnought french monstrosities, I love em all. 
ShipShaper is a  explorative ship builder I made for the simple pleasure of shaping boats and ships. You pull, push, and drag forms into place, creating everything from humble fishing vessels to tall ships, ironclads, and early dreadnoughts.
You can create historical ships, fantasy ships, steampunk you name it.

It's a boat designer married to experimental interfaces that are intended to take away the tedium from designing boats.  No 3D skills required, no endless stacks of cubes, just some organic shaping and attaching props and functional items to create whatever ship you want.  

When you’re done, you can place your ships into a world and sail them,  the game does a proper analysis of your creation, its propulsion, hull shape and weight, all in order so you can properly enjoy and test your creation.  

As an homage to my modding roots, I am also adding a 3D FBX e xport option, not just for 3D printing but also for modding and other indies.  ShipShaper will come with a license to use the ships you create in any way you want for your own game development, 3d Printing, board games or modding venture.   

ShipShaper is about creating a foundational technology that will power my own future games, connect my franchise but also empower other creators to have fun with ships and have a usable output, game-ready and usable.

Features:

  • Free-form building

  • Responsive shaping

  • Expanding library of details and props

  • Test your ship, get sailing behavior that is derived from your design.

  • Export FBX or STL 3d files with a license to use how you see fit.

  • Export to Bulwark: Falconeer Chronicles

  • Export to Future sailing game under development

Системні вимоги

    Мінімальні:
    • ОС: Windows 10+, Linux Proton
    • Процесор: Intel Core i3 or equivalent AMD
    • Оперативна пам’ять: 8 GB ОП
    • Відеокарта: Intel Arc A380. or Nvidia GTX 1650 or AMD RX 6400 for 1080p60
    • DirectX: версії 11
    • Місце на диску: 2 GB доступного місця
    • Звукова карта: DirectX Compatible
    Рекомендовані:
    • ОС: Windows 11, Linux Proton
    • Процесор: Intel Core i5 or equivalent AMD
    • Оперативна пам’ять: 16 GB ОП
    • Відеокарта: Nvidia RTX3080 or AMD RX 7800 XT for 4K60
    • DirectX: версії 11
    • Місце на диску: 2 GB доступного місця
    • Звукова карта: DirectX Compatible
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